The Archive
News from the Jianghu.
Announcements, build updates, and devlogs.
- Announce
Beta enrollment opens
First wave invites going out this week. Device-login only — point your browser at the URL we send and you’re in.
Read more - Update
Combat prototype is live
Tick-based resolution, server-authoritative rolls, shared damage formulas across client and server. The first 1v1 against a bandit is in.
Read more - Devlog
On choosing a school
Eight schools, two open paths. A design note on what each one is trying to feel like, and why mortal limits stop at 99.
Read more - Update
First combat tournament prep
PvP arena groundwork is laid. Bracket logic, spectator views, and a tick-replay system are queued for the next sprint.
Read more - Devlog
Behind the cultivation system
Twenty realms past mortality. Why we made breakthroughs server-rolled, what the early-realm curve feels like, and the math behind diminishing returns.
Read more - Announce
Soundtrack collaboration confirmed
We’ve partnered with a small indie composer to score the early jianghu. Three demo tracks in already — guzheng-forward, slow build.
Read more - Devlog
Performance pass: the tick handler
Profiled the lazy-tick simulator. Found a 40% improvement by hoisting the per-skill XP curve out of the hot loop. Servers stay quiet.
Read more - Announce
Translation team forming
Reaching out to Mandarin- and Korean-fluent players who want to help localize early. Drop into the Discord — pinned thread.
Read more

